![]() It's no alternative to leveling in the wasteland though, because you'll have to babysit the dwellers (clicking them to level up) and the experience gain doesn't ramp up like the experience gained in the wasteland. So best stick dwellers in there that aren't at level 50 yet. I guess this also explains the discrepancy between the two dwellers in production rooms…Ĭonclusion: Experience gain is really good in crafting rooms. And I'm sure I wasted some precious time by not opening the game at exactly the right moments. The levels of the dwellers that remained in the vault could potentially be even higher, because they stop gaining experience once they level up (you'll have to click them to continue). Here are the stats after ~1 hour (Levels: 3, 2, 3, 4):Īs you can see, the experience gain in crafting rooms seems to be at least double the amount you get from normal production rooms. Outfitter: He well be working in an outfit plant all by himself, building a T-60F Power Armor. Soloworker: He well be working in a Nuka-Cola Bottler on its own ![]() Wasteland: His task is to roam the wastelands ![]() The update added 9 common, 12 rare and 6 legendary weapons. Update 1.4 introduced crafting added 27 outfits which can only be obtained through crafting. Worker: He will be working in a Nuka Cola Plant with 5 other Dwellers The 46 Legendary Outfits have a yellow badge. Rare weapons start at 1 rare junk for the worst BB gun, and go up to 6 rare junk for the plasma rifles. Likewise, legendary items use a mix of legendary and rare junk, more legendary junk in better items. ![]() The number of rare junk items increases with the quality of the item. Meet our 4 heroes:Īll are equipped with a Heavy Wasteland Gear (to get max HP gain per Level-up). Rare items will use a mix of rare and common junk. ![]()
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